So basically I took it upon myself to creature The Lich King fight 10man blizzlike.
This is as blizzlike as I could get it using default ArcEmu, many of the game mechanics that I needed was not implemented yet and many of the visuals/spells I needed were not
extracted due to the crap DBC extractor ArcEmu provide. Still, I have created this with what I had to work with and I think it's pretty good.
This is for ArcEmu.
Bits Missing/Not Blizzlike:
-Many Visuals (Because ArcEmu do not support A LOT of what is needed :/ DBC Extractor didn't even extract half the spells I needed)
-Floor blowing up and 'pillars' blowing up visuals (Game mechanics missing from ArcEmu)
-Valkyrs (This part works blizzlike, it just looks completly different due to missing game mechanics etc, it uses vehicles on retail which ofc isn't on ArcEmu)
-Frostmourne Chamber (A huge script would be needed for this to work properly and to be honest, I couldn't be bothered since it's a minor part to the fight. :3)
-Tirion's heroic jump thing (Couldn't work out how to do it and didn't want to spend years tinkering with it)
VIDEO WATCH : http://www.youtube.com/watch?v=jI4LYS04 ... r_embedded
Download (See attached or use the pastebin links):
Note: Password on attached file is stoneharry
Included in SQL is a recall to the frozen throne - .rec port zoo
-stoneharry (writing script, putting together SQL, finding all visuals/ids/gameobjects etc)
-Kaidos (gave me a sound id to work from and some visual ideas as replacements to the missing spells)
-Sebbe (taught me how to use packets properly)
-Sally_zero (helped alter many parts to blizzlike)
-Daskin (Showed my quake visual)
-Xteel (Fix Npc Damage And Spells)